Why Being as DIY as Possible Makes for Better Self-Published Comics
Pouring more of YOU into your self-published comics ensures a final product that's more unique and ultimately authentic.
Making your own comics is hard work, and real indie creators (the ones without investment from venture capitalists or cash from initial public offerings) wear enough different hats to fill a haberdashery. If you’re creating and self-publishing more than one comic simultaneously, the sheer amount of responsibilities can be overwhelming. After doing this for 15 years, my advice?
Hoard as many of the comic creation and publishing tasks as is feasible and keep them for yourself.
I put together this promotional video for our upcoming Kickstarter campaign for Last Ride of the 4 Horsemen: Tribulation 3 with self-taught skills. It launches on Kickstarter on Sunday, September 7.
Here’s an impromptu (non-exhaustive) list of responsibilities I maintain within Inverse Press/Flatline Comics all these years later, some of which I reclaimed from outsourcing:
Story concept development
Writing
Scripting
Recruiting/management of artists
Approval of layouts, final line art, and colors
Art file storage/security/management
Lettering
Logo design
Cover concepts
Cover dress design
Book design
Pre-press file management/preparation
Interfacing with printers
Placing print orders
Website design/upkeep
Social media content creation and marketing
Stock image creation/management/storage
Kickstarter page design
Crowdfunding campaign design/management/marketing
Financial bookkeeping
Budget design/implementation
Packing products for shipping
Customer service
I’m sure I’m excluding some obvious tasks, but that list provides a fair illustration of what true DIY self-publishing entails, and I have a partner, Amanda Rachels, who handles a huge litany of responsibilities, herself.
So, why would I want to keep all of this on my plate when I could potentially outsource much of it? Let me count the ways:
Money - Obviously, the more of these responsibilities you assume yourself, the less money you must pay for others to handle them
Passion - Nobody cares about your creative endeavors with even a fraction of the zeal that you do. Thus, their contributions to them will be proportionately reduced in quality and effort.
Authenticity - Every external voice added to the final presentation of your comic shrinks the volume of your own voice in that work, rendering it less personal, more generic, and less meaningful.
Efficiency/reliability/ease of oversight - Assuming you handle your responsibilities in a timely and productive manner, the schedule of comic production will benefit from eliminating the gross amount of time required to effectively track down and communicate with/solve problems caused by others to whom you outsourced critical responsibilities.
Accuracy - Simply put, no one this side of a conscientious telepath is going to realize your comic vision in a manner as true to your dream as you will.





Certainly, we, as individuals, can’t do everything ourselves, but, in the pursuit of the best possible comics, we should endeavor to do as much ourselves as is realistic. The end result will mean much more to us and will resonate more personally with readers.
Comment and let me know how injecting more of YOU into your comics has made them better and more successful.
Thanks for making comics with me —
Kevin
Very true. I sometimes wish I could just pass certain things off, but even when I have ( I used to be part of an indie publisher, Creature Entertainment), it used to drive me wild to see other people's approach. Sometimes it's a control thing, but other times it's a quality thing, really. I think in the work it's the most important to keep it in your voice, but man, I wish I had somebody to letter at times! Will share this article, good stuff!
I definitely think the more control an artist has the better the pace and vision. But without effective marketing, going viral, and straining what free time you’ve got, I always see creators burning out. What are some ways to avoid this?